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SENTRI CLASS INTERCEPTOR
class: Sentri
type: Fighter/Interceptor
length: 22.25 meters
mass: 32.1 metric tons
power: 1 Micro-Fusion reactor
duration: 12 hours [standard]
accel.: 1.0 km/s
crew: 1 Pilot
agility: Class A
weapon: 2 34mm Ion Particle Guns
4 Fusion missiles [optional]
defense: 3.25 Centimeter re-enforced armor
2 Grappling Claws
2 Cutting Laser

Sentri class Interceptor is the core fighter of the Centauri Royal Navy. A high-speed attack ship that is capable of both atmospheric, and non-atmospheric combat, it is one of the largest and most powerful fighter craft in either environment, clocking in at nearly 23 meters in length*.

Armed with two powerful Ion Cannons and powered by a Versal fusion reactor* system based on the matter/antimatter converters used on the Centauri capital ships, the Sentri has the longest sustained flight duration of any fighter of the younger races; a flight duration of over twelve standard hours.

Sentri class Interceptors have an acceleration speed that is greater than that of an Earthforce Starfury and, despite it's atmospheric wings, the Sentri is surpassingly maneuverable*. Another distinct advantage the Sentri possesses is its superior onboard computer system. This system is significantly more advanced than those on a SA-23E, allowing Centauri pilots to engage in drastic and stressful maneuvers that will cause them to black out, as their fighters AI carries out extremely difficult preprogrammed maneuvers*.

The Sentri's main disadvantage is armor, or in this case lack there of. To improve speed and agility heavy armor on this class of Centauri fighters was sacrificed. This, combined with the lack of strong breaking thrusters, the over-all advantage in combat still goes to the Earthforce Starfury*.

[*Size as stated by Tim Earls, class name from AOG.]
[*Stated in B5 CD-ROM Guide.]
[*Based by statement by John Sheridan in "The Fall of Night."]
[*Based by statement by John Sheridan in "The Fall of Night."]
[*Hinted to in the game "Into the Fire."]

Last Updated 04-28-03
Thanks go out to Nadab Göksu for providing this mesh.